The Craft Light As A Feather Stiff As A Board
Introduction
The Craft is a 1996 American supernatural horror film directed by Andrew Fleming and starring Robin Tunney, Fairuza Balk, Neve Campbell, and Rachel True. The film follows a group of four teenage girls who practice witchcraft and their descent into madness and chaos.
Light As A Feather, Stiff As A Board
One of the most memorable scenes in The Craft is when the girls play the game "Light As A Feather, Stiff As A Board". The game involves lifting a person using only two fingers each, through the power of chanting and concentration.
The game has been around for decades, and many believe it to be a form of magic or supernatural power. However, it is actually a demonstration of the power of suggestion and group psychology.
The Power Of Suggestion
The power of suggestion is a psychological phenomenon where people are influenced by the words or actions of others. In the case of "Light As A Feather, Stiff As A Board", the group chants and focuses their energy on lifting the person, creating a sense of unity and shared belief.
This shared belief and focus can lead to a heightened sense of suggestibility, where the person being lifted feels lighter and easier to lift than they would normally be. This is because they are being influenced by the group's energy and belief in their ability to lift them.
Group Psychology
Group psychology is the study of how individuals behave in group settings. In the case of "Light As A Feather, Stiff As A Board", the group dynamic is key to the success of the game. The group must work together, focusing their energy and belief, in order to lift the person.
This sense of group unity and shared belief can lead to a heightened sense of confidence and power, as well as a sense of belonging and connection with the group. This is why games like "Light As A Feather, Stiff As A Board" have become popular among teenagers and young adults, as they provide a sense of community and shared experience.
The Dark Side Of Witchcraft
The Craft explores the darker side of witchcraft, and the dangers of using supernatural powers for personal gain or revenge. The film's central character, Sarah, is drawn into the world of witchcraft by a group of girls who use their powers to control and manipulate those around them.
As the girls become more powerful, their desire for control and revenge leads to a spiral of madness and destruction. The film serves as a cautionary tale about the dangers of abusing power and the importance of using it responsibly.
Conclusion
"Light As A Feather, Stiff As A Board" is a game that has captured the imagination of generations, and continues to be popular today. It is a demonstration of the power of suggestion and group psychology, and a reminder of the importance of unity and shared belief.
The Craft explores the darker side of witchcraft, and the dangers of using supernatural powers for personal gain. It serves as a cautionary tale about the importance of using power responsibly, and the consequences of abusing it.